![]() ![]() Fixed: Ensure that parent NetworkTransform move before their children, to avoid problems for children that do not move often (the offset to the parent could otherwise be applied erroneously by Unity, due to its parent move, after a child moved first to its world position).Fixed: Ensure that RigidBody's isKinematic value stays always to true on clients with server only physics.Fixed: "Assembly already referenced" warning emit by ILWeaver (XBoxOne).Fixed: NotifyWindowFull does not respect Connection Timeout. ![]() New Unity 2022 for Mac uses LegacyRuntime.ttf instead Fixed: Added fallback for Arial.ttf font.Fixed: An alloc each frame in NetworkRunner.RegisterNetworkCallbacks if it contains no callbacks.Fixed: Minor alloc in NetSocketHybrid.Receive in Debug build.JoinSessionLobby to include useDefaultCloudPorts argument.StartGameArgs.UseDefaultPhotonCloudPorts.Allow to subclass NetworkPhysicsSimulation2D and NetworkPhysicsSimulation3D to override PhysicsSimulationDeltaTime, which defines the delta-time used to update the physics simulation.HitboxRoot.DeRegister method to manually de-register the root colliders from the lag-compensation system.Ensure it is enabled in Project Settings > Player > Resolution and Presentation. The Run in Background is disabled by default in some render pipelines. ![]()
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